You're a foot soldier for a small time mobster--making pickup & deliveries of dirty cash and "sensitive merchandise". you'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
BOOKIE 12pm-->7pm
Make book on the dog-track, horse races, and stadium Games--where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking so keep those charisma & creativity skills sharp.
CON ARTIST 9am-->3pm
Run schemes, scams, and swindles-- anything to separate a naive Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others.
GETAWAY DRIVER
From 2-bit crook to 3-bit crook. To succeed as a driver you'll need some strong physical skills, and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the Boss how indispensable you are.
BANK ROBBER 3pm-->11pm
Instead of just driving the money away,now you're inside the SIMCITY FIRST NATIONAL BANK when it goes down--which cuts you in for a bigger slice. Better brains, brawn and buddies will move you up. But you'd like to try you hand at some sneakier, more challenging crimes.
CAT BURGLAR 9pm-->3am
Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll batch a job.Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in handy--more can only help.
COUNTERFEITER 9am-->3pm
You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better practice your charisma and creativity in case you need to go international.
SMUGGLER 9am-->3pm
your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the Law says they cannot have. You're bringing in and sending out goods by Land, Sea, and Air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
CRIMINAL MASTERMIND 6pm-->12am
most men fear you. you run your own mob of thieves and hijackers, and can buy any house on the block. Your front is a respectable SIM CITY business, and you feel almost above the LAW.